Skyhill has been Greenlit and awarded at Indie Prize 2014 Belgrade

Hey! We have sent Skyhill on Steam Greenlight this May. Since then we did a huge job and made a total redesign of the game. You can read about it here: Skyhill redesigned!

After new version of the game was shown, on the 6th of november we recieved this mail:

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This means that Skyhill was Greenlit and we are really happy about it!

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We want to thank everyone who voted for us, this really mean a world for us!

Last weeks were crazy – we were talking to press while preparing our demo for show on Indie Prize Casual Connect in Belgrad. We showcased our game there for 3 days….
And here is another good news! We won the nomination of “Most promising game in development”!!!

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Oscar Clark solemnly handed to us the license of Unity3d Pro and Yulia Vakhrusheva – this neat glass goblet and Amazon Fire TV. So who knows, maybe we should port Skyhill on this device also.

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We want to say thank you to all organizers of Casual Connect and Indie Prize Showcase! Everything was done on the highest level!

Thats all of the news for now. We have a lot of work ahead of us and we are going to make everything we can to do not dissapoint you and to pay back for your support and trust you put into us and Skyhill.

See you soon! Bye!

Skyhill redesigned!

Hi guys!

We’ve showed Skyhill in May 2014 on DevGamm in Moscow. In that period we also ran our IndieGoGo and Steam Greenlight campaigns. However, it didn’t work out well, because we made a mistakе: we showed a very raw build that had many problems. As a result our IndieGoGo campaign was unsuccessful and we are still on Steam Greenlight. After DevGamm showcase we’d decided to redesign our gameplay, visual art style, game design and to fix other bugs.

This is how the game used to look like in May 2014:

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That’s why we’ve redesigned all graphics. We found a new style.
We also worked on game design. First of all, we decided to make PC/Mac/Linux version and created a new GUI system for it. After steam release we’re planning to make a special port for mobile platforms with another GUI and adaptation.

Also, we added localization, elevators, journal for quest things, recipes for craft system, experience progress, bed in main room for sleeping. Anna Im (Imaykina) made some new sounds. We made main menu, some quest objects. And we rebuilt our last demo with all these things. We must say that GUI is not finished yet. We’ll be working on it again and again to make your experience in Skyhill more interesting and comfortable.

This is how it looks like now:

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With this redesigned demo we went to Minsk on DevGamm 17th October. We had been demonstrating it for only 3 hours and we liked the result.

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Now we are ready to show you the last demo. This time it is not Unity Web Player. You can download it for Mac or PC here:

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Soon we’re going to Casual Connect Serbia (November 10 – 12). Also, we began to work on random generations, balance and more content. Our next goal is alpha-version of the full game.
Thanks to those who voted for us on Steam Greenlight, we still need your support though! Now we have 81% to be one of 100 best games on Greenlight. Want to help? You can vote for us here:

Vote for us

And this is our last video:

Thank you all!

New design for Skyhill

Hello! It’s a very short post. After showcase on DevGamm 2014 in Moscow, we decided to change some things. We just want to show you new design for Skyhill. Other news will be soon.

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Skyhill. About music and our composer

Hey guys! How have you been? =)

While we’re working on «Skyhill», we’d like to introduce you our new team member.
Anna Imaykina is our composer and audio engineer. We’ve decided to trust her all the Skyhill sounds to make the game atmosphere as holistic as possible. Here are 3 «Skyhill OST» tracks:

P.S. Also, we’d like to thank DenDirty for the compositions which we use in our previous game «Knitted Deer». He’s busy with his solo career at the moment so he recommended Anna to us. And now we recommend her to you!

Skyhill

New guy here!

So, guys, we have some news. Our team was joined by Michael Balin – new animator and artist. Which means that the visual quality of our new game improved to the new level!

Just look yourself on those consept’s. We show you some of this guy sketches.

Our heroes
Some characters
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